-A desktop PC I built out of spare parts installed with an Echo Audio Gina 3G PCI card/Digital Audio I/O device (which has passable built-in Mic Pres)For instruments, I've got:
-AKG 2000 C Microphone
-A handful of Shure SM-57s
-An ancient Roland VS-840 Digital Audio Workstation (which I've been using less and less since I got some decent amp modeling plug ins, but which I've used in the past as a digital mixer and guitar processor because it offers a decent-sized library of tweakable amp-emulation effects on-board, has a coaxial digital line out, and mixes at 24 bits)
-Boss DR-670 drum machineFor audio production software, I'm mostly running obsolete versions of the older Steinberg products these days--Nuendo for tracking, WaveLab for mastering, primarily. I used to use and really love Cool Edit Pro, back before Adobe bought it, turned it into Adobe Audition and priced it out of reach of its users (as a side note, I've been told Cool Edit was also what American Analog Set used in the early days for mixing and arranging a lot of their stuff, after first recording the basic tracks to eight-track analog tape and dumping them).
-Novation K-Station (performance synth)
-Ultra-cheap Gibson Epiphone bass
-Cordoba gypsy jazz acoustic guitar
-A 20th anniversary edition Les Paul custom, inherited from my grandfather
-Korg Workstation Keyboard
My main mic is a Studio Projects B1—solid, nothing-fancy condensor mic, costs about a hundred bucks. I've got a small Yamaha mixer with corresponding not-totally-shitty pre-amps that provides the phantom power the B1 (and most condensor mics) need; I run that through a little two-channel M-Audio USB sound interface (which is loads better than the onboard sound ports on my laptop) into Adobe Audition.
That's the whole tool chain for vocals and acoustic recordings. For electric guitar, I have a PodXT that I like for the overall versatility of sounds, though, excellent as it is compared to my high school multi-effects thing, still sounds a little fakey-digital to my ears when I'm using overdrive sounds.
The main things I use to turn that into a clear recording is a mix of careful levels-checking before tracking, careful application of compression, and some patience with the degree of ambient noise that comes from recording in a corner apartment in a downtown area. I find I can eliminate 95% of problem noise fairly easily if I take the time to set things up carefully and retake if a fire engine goes by; the other 5% I deal with by just not caring, which I've found is a surprisingly liberating approach. A good recording with a whiff of noise is still a good recording.
One of my favorite personal recordings-qua-recording is A Man in a Boat in the Water, which is a pretty good example of good-but-not-perfect noise control. The whole song is acoustic—at times, there are at least half a dozen mic tracks live at the same time, and if you listen you can hear some whooshing traffic noise/rumble low in the mix. But the vocals are fairly level throughout, and the banjo and guitar don't really talk over each other too much, and a lot of that was just putting enough compression on each track to keep them from varying wildly in volume.
Compression is a really fantastic tool when you get comfortable with it. Being able to control the volume of something without having to constrain it's timbre makes it possible to capture a lot of range in the sound of an instrument (vocals in particular) without having that instrument's levels either disappear beneath the mix or peak out into distortion land.
All the compression I do is post-recording with filters built into Audition. I have meant for a long time to pick up a decent outboard compressor, and one of these days I need to do that, because for all the value of being able to post-compress stuff, being able to do it at the source would give me even more control over noise floors in my recordings. I could probably go from 5% to 2-3% on that alone.
posted by cortex at 8:06 AM on July 3, 2008