August 14, 2009 9:55 PM

Quickie improvisational electronic song, made in the span of 2 hours, to see what would happen.

This isn't the best song in the world, but I like challenging myself and I enjoy the process of creating music.

There was a debate in the recent Calvin Harris FPP on quality of music produced in relation to the amount of time it takes to produce that music. I wanted to see what would happen if I, a total noob at music production, could make a song and upload it before midnight (GMT -600, Central time zone for North America). What kind of quality would emerge based on limited skill, technical constraints, and a tight deadline?

The song was composed using a Korg EMX-1 synthesizer.

posted by hellojed (7 comments total) 4 users marked this as a favorite

This needs way more work, sorry. You could only get away with those preset sounds if you were going for a definite "look, retro!" angle.
posted by kersplunk at 10:38 PM on August 14, 2009

I know feck all about synths, but here's the minimum standard I'd be aiming for if I was aiming for lazy stock sounds. Paper Planes (DFA remix)
posted by kersplunk at 10:41 PM on August 14, 2009

I realise I've come across a bit harsh/not in the mefimusic spirit, but I was kind of reacting to the "my four-year-old could have painted that" spirit of the original thread. Nothing personal intended.
posted by kersplunk at 10:45 PM on August 14, 2009

hellojed, if you enjoyed doing this have a look at the immersion composition society. One song in two hours is a great start =)
posted by bigmusic at 5:04 AM on August 15, 2009

strong groove, nice hook, great sound -- the seed of a monstrous club hit, IMO :)
posted by February28 at 8:43 AM on August 15, 2009

Working fast is a lot of fun but rife with challenge. If you came away from this feeling like it was a good exercise, I can't recommend strongly enough that you keep at. Post-game your process afterwards to identify what slowed you down, what went well, what could have gone better if only you'd worked out x (or had a working strategy or two for dealing with x) before you started, etc.

I've found a surprising amount of stuff that used to be time-consuming (or sound like total ass) for me became pretty easy to do quickly in practice once I'd figured out (a) how to plan out a lot of stuff in my head before I ever started Actual Work and (b) that it was okay to just get each piece to Good Enough, where I would know my limits and only retake things two or three times at most to get the part down reasonably close to as good as I can do.
posted by cortex at 11:53 AM on August 15, 2009

Thanks for the input guys.
posted by hellojed at 12:25 PM on August 15, 2009

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