Bivball Instrumental

August 6, 2015 1:09 PM

This is a short song I wrote to accompany my brother's ad for his new iphone game. (Bivball is the name of the game). Fun project with short turnaround. It's a little clunky, but on the one millionth listen it suddenly levels up to "pretty good" (try it, you'll see). Comments welcome. Thanks for listening.

posted by Slothomatic (2 comments total)

Sounds all right, recommend putting some reverb (not much, just a touch) to get all the instruments to stick better together. Adding some room ambiance would work as well if you don't want any of that, although I'm not sure if it would work as well. Might help with the clunky sound. Keep it up! :)
posted by AnTilgangs at 8:07 AM on August 23, 2015


This is neat, thanks for posting. I think just a bit of quantization and/or cleaning up the rhythm by hand could help this hang together more. You don't have to totally corset everything into the grid, but I think part of the reason it sounds better on repeat listening is that the missed entrances are less distracting once you've gotten used to them. I always used to hate doing that because it was kind of tedious and it can sound a little mechanical if you overdo it, but when I started doing it more I noticed it was really worth it. If I were going to change anything else, the ending flat-7th-to-1 cadence also feels a bit anticlimactic for me -- you could try going to the fifth in the last couple of beats before the resolution, or the minor fifth, or even to the diminished 7th if you don't want to be so predictable (so Bdim if the piece were in C) to give it some more tension-and-release. But yeah, neat piece of work!
posted by en forme de poire at 12:11 PM on September 1, 2015


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