A ghostly fox materializes ahead on the forest path and "hmm"s at you. "Hmm? Wait, how are you talking?" "A fox appears out of nowhere and your first question is how it talks? Humans..." "Look, it's my first time outside the bounds of reality." "You have a lot to learn. Follow me."
This one has maybe the most tracks of any song I've ever made. [more inside]
Practicing writing with legato patches on LASS. A sappy cue for a nostalgiac movie scene. [more inside]
This little pop ditty has been running through my head so I took it for a spin at the orchestra. [more inside]
like Whoa hey demons stop fighting mmkay
For the March challenge, the four chords of pop success arranged in a slow sort of orchestral ambient thingy. [more inside]
This is the lead-off track from The Flood, the new album by Steve Goldberg and the Arch Enemies, released today. [more inside]
"July" is the promo single from the upcoming Steve Goldberg and the Arch Enemies EP. "July" is the feel-good song of the month, if not the century. "July" is a tale of love, summertime, and ephemeral youth, told in the timeless language of pop music. [more inside]
This tune represents the hero of an RPG video game. Plucky, upbeat, and intrepid, it marches along with a gentle lilt, describing the heroic potential of our protagonist. Yet there's also a tender side to the main melody; during emotional scenes, expect to hear this theme repeated in an undertone. [more inside]
This is the main title theme for an RPG (as in, video game) that doesn't actually exist (outside of my head, anyway). It's an orchestral piece with strong emphasis on melody and emotion. [more inside]
Juan and Don Benito discuss the heroes from their childhoods. [more inside]
For the past several years I've been regularly composing music for a fashion design company here in Tokyo, for use in their fashion shows. Here's something recent, a relatively short piece at 3:45, done for one of their upcoming shows.